Grand Princess received a completely remodeled kids club during its 2016 refurbishment. During dry dock, the previous facilities were gutted and replaced with Camp Discovery, which takes its name from the cruise line's partnership with Discovery.
Three colorful, modern spaces cater to young cruisers in three age groups through fun but educational programming that includes science experiments, games and crafts, among other offerings.
Special dinners are available for kids on select evenings, and they include theme nights and parties on formal night. After 10 p.m. group babysitting activities are available in the club for a fee of $5 per child, per hour.
On the upper level of the Conservatory, which houses the Calypso pool, passengers will find free arcade basketball and two Ping-Pong tables; tournaments are held occasionally. This is the closest thing the ship has to an arcade, but gaming systems are available in Camp Discovery.
There was only one teen (and just 23 total passengers younger than 18) on our 10-night Mexico sailing, so programming was light and more flexible than usual. We're told that on shorter itineraries during school breaks, there are often several hundred children onboard. Children younger than 6 months of age aren't allowed onboard; those younger than 12 months aren't allowed on more "exotic" itineraries.
The Tree House: This fun space is for ages 3 to 7. The focal points are a treehouse-type padded climbing structure, jukebox, giant TV screen and a table with a giant tree in the middle. There are lots of books and games, as well as plenty of seating and floor space for activities like story time and arts and crafts, and fun, educational facts are splashed across the walls. Only authorized parents or guardians can sign children into and out of The Tree House, and pagers are given to parents in case their little ones get restless.
The Lodge: Ages 8 to 12 can enjoy The Lodge, which has decor patterned after what you might expect to find in a log cabin, complete with wall murals of canoes, mounted animal heads and even a faux fireplace. This area also features two Skee-Ball stations, a foosball table and several computer/gaming stations. Seating alcoves provide places for tweens to socialize and do activities that might include hand puppet making, face painting and movie nights. Other fun items on the schedule -- like scavenger hunts and dodgeball competitions -- take kids out of the children's areas for some fresh air. Parents, note that this is the age at which children are permitted to sign themselves into and out of the club.
The Beach House: For ages 13 to 17, this more neutral, less busy space includes a handful of gaming/computer stations and plenty of seating where teens can just hang out or take advantage of the less structured schedule of dance parties and movie nights.