Carnival Glory attracts lots of families with its popular kids club and partnership with Dr. Seuss. The branded activities include a parade and story hour with Dr. Seuss characters like Sam I Am and the Cat in the Hat and a Seuss-themed brunch (see dining) with a whimsical bent and kid-friendly fare. The ship shops also sell Seuss souvenirs, such as books and stuffed toys.
Carnival's camp programming is notable because it's the only line to include 2-year-olds in the drop-off programming, as its counselors will change diapers. It also offers activities for under-2s at select times (both parent play and drop-off baby-stting). Youth staff are certified for CPR and first aid and have been background checked.
The 4,000-plus-square-foot Camp Carnival on Deck 12 has daily activities for passengers aged 2 to 11. The kids are divided into three age groups: 2- to 5-year-olds, 6- to 8-year-olds and 9- to 11-year-olds with separate but similar activities; kids can play with Play Doh and Legos, participate in crafts projects like spin art and picture frame decorating, get their faces painted, play video games and go on scavenger hunts. Some events combine the 6- to 11-year-olds in one group.
Glory's Camp Carnival facility is an open, colorful space that can be set up for any number of games and activities. Indoors, there are kid-size tables and chairs, flat-screen TVs and a few video game stations; outside, a play area features climbing and sliding playsets and a few Little Tykes cars for toddler drivers. (Note that in October 2016, Camp Carnival will get a facelift and change to Camp Ocean, with a marine theme.)
Occasional Family Beary Cuddly Workshops allow kids to create their own stuffed animals for an additional fee. Adult supervision is required for these optional sessions.
Parents or guardians must sign kids ages 2 through 8 in and out of Camp Carnival. Kids ages 9 to 11 can sign themselves in and out. Mobile phones are available for parents to check in with Camp Carnival staff; priority is given to parents of children with special needs.
Scheduled activities begin at 10 a.m. on sea days, with start times varying on port days, depending on when the ship arrives and shore excursions begin. Depending on the day, Camp Carnival might close for an hour or two for lunch, family activities or event setup. Kids lunches and dinners with kid-friendly food like quesadillas or chicken nuggets take place on select days on the upper level of the buffet. Programming generally runs until 10 p.m., after which Night Owl parties -- late-night group baby-sitting with a more fun name -- are available for $6.75 per hour, per kid (plus 15 percent gratuity per child). There are also occasional theme parties (Beach, Mardi Gras), which run from 10 p.m. to midnight and cost $15 per child (plus 15 percent gratuity).
Children younger than 2 are allowed into Camp Carnival during specified hours on port days for a fee (usually half-day slots, either just before or right after the noon lunch hour), as well as on sea days from 8 a.m. to 10 a.m. This is to allow parents to go ashore or participate in shore excursions without the kids. In addition, little ones can play in the kids club facilities during designated hours for free with parental supervision. (A schedule is available at the Deck 12 facility.) Babies and toddlers can also attend the group baby-sitting sessions, but not the theme parties, for the regular fee. Camp Carnival does have cribs for sleepy babies, though parents are welcome to drop off little ones already asleep in their strollers. Speaking of which, a limited number of strollers are also available to rent for $8 per day or $40 per week. A diaper changing facility is located on Deck 3 forward on the port side, and the sundries shop sells baby wipes.
The 12- to 14-year-old "tween" set also have their own dedicated space, Circle C, on Deck 4 forward, with video games, a touch-screen jukebox, plasma TVs and cushioned seating. Supervised activities are limited to afternoon and evening hours and include scavenger hunts, video game challenges, movie nights, late-night mini-golf and theme parties.
Club 02, the facility for 15- to 17-year-olds on Deck 5 by the video arcade, includes a dance floor, video wall, lounge, soft-drink bar and state-of-the-art video games. Like Circle C, supervised activities are afternoons and evenings only, and many are in combination with the 12- to 14-year-olds. Events might include dance challenges, dodgeball, card games, T-shirt decorating and lip sync contests.