Families are a top demographic for Carnival, and the line aims to please. Carnival Conquest features the line's Dr. Seuss partnership, as well as a robust kids club divided into three age groups. Kids also get their own menu in the main dining room with items like mac 'n' cheese, chicken nuggets and spaghetti.
Branded Dr. Seuss activities include a once-per-sailing Seuss-a-Palooza Parade from Deck 5 aft down to the main theater on Deck 3. The Cat in the Hat and Things 1 and 2 make an appearance while kids and their parents wave streamers and yell, "The cat in the hat is back." The parade culminates with a well-done interactive reading of "The Cat in the Hat" by the entertainment staff and parent and child volunteers. The Cat in the Hat and Things 1 and 2 make sporadic appearances throughout the sailing for photo sessions, as well as the once-per-sailing, for-fee Green Eggs and Ham Breakfast (see Dining).
Camp Carnival (Deck 12) is for kids aged 2 to 11 years old, but the program further divides its daily activities into three sections: one for 2- to 5-year-olds, another for 6- to 8-year-olds and a final section for 9- to 11-year-olds. Age-appropriate goings-on, which begin about 10 a.m. on sea days (varied hours on port days), include arts and crafts, dancing, treasure hunts, movie time, sports contests and video gaming.
Offered on most sea days, Beary Cuddly workshops give kids the chance to make their own stuffed animals (for a fee). Adult supervision is required.
Parents (or guardians) must sign kids, ages 2 through 8, in and out of Camp Carnival, but kids 9 and older can sign themselves in and out.
Babysitting for kids 11 and younger (6 months minimum age) is available from 10 p.m. (when most of the organized kids club activities end) through 1 a.m. The cost for this "Night Owls" program is $6.75 per hour, per child, plus a 15 percent gratuity.
On Carnival Conquest, tweens (ages 12 to 14) get their own hangout space, Circle "C" (Deck 5, midship); they can come and go as they like. Daily activities, which begin around noon, might include Ping-Pong contests, Wii tournaments, magic classes, scavenger hunts, late-night pizza parties, after-hours movies and, on cruise elegant night, prom night.
For teens, Carnival Conquest offers Club O2 (ages 15 to 17), a nightclub-esque space on Deck 5. Activities begin around noon on sea days and might include sports contests, scavenger hunts, mini-golf tournaments, dance-offs, karaoke sessions and video gaming.
Both Circle "C" and Club O2 are located near the video arcade.